The trolls are hungry, and the player must create a pizza with unique toppings for each of them. There is a pizza machine to the left which has options for different toppings for a pizza and ice cream. The Zoombinis arrive on a dirt road guarded by trolls: Arno, Willa and Shyler. The guardians are the wise and quiet Onyx, the sweet and snobbish Ferrous, the grouchy and mean Ignorameous, and the cute and beautiful Crystal Pizza Pass The player has many chances to find the right cave for each Zoombini before a rock slide tumbles down from above and seals the cave paths, leaving behind those who have not entered a cave. If the wrong cave is selected, a guardian will release a rock slide, sending the Zoombini tumbling down the path to the bottom. The paths to each cave are arranged so that they are each guarded by two stone guardians, who will only let Zoombinis pass if they have the right features, similar to Allergic Cliffs. The Zoombinis arrive at a stone face divided into four caves, guarded by four guardians. If all six pegs come loose, the bridges will collapse onto the faces and the Zoombinis who did not make it to the other side will be stranded. If the player sends a Zoombini across the bridge whose face is allergic to one of the Zoombini's features, the cliff will sneeze and the Zoombini will be sent tumbling back to the other side, and a peg will spring loose from the bridge. Two huge faces are embedded in the cliffside under the bridges, each one allergic to certain Zoombini features, which the player must deduce. There are two bridges hanging over a cliff supported by wooden pegs, which the player must send the Zoombinis across. Zoombini Isle to Shelter Rock- "The Big, The Bad, And the Hungry" Allergic Cliffs Each combination can be used twice in the game. The player starts at Zoombini Isle, where they assemble a team of 16 Zoombinis, picking from 5 different options each in hair, eyes, nose color, and footwear, for a total of 625 possible combinations. In 1997, the game won "Best Home Education for Pre-Teens" at the 12th Codie awards. Karney said the game was fun and praised its audio cues for children with little reading skills. The Washington Post 's Rob Pegoraro wrote that the game's pattern and deductive logic puzzles teach "how to think" rather than a specific skill. The game was made in 1995, and released in 1996.
Players must guide the Zoombinis through this land to reach the safety of Zoombiniville, a land of hope and prosperity for the Zoombinis. The Zoombinis flee but end up in a mysterious and treacherous land.
Zoombini Isle, the Zoombinis' homeland, has been taken over by the evil Bloats.
Zoombinis island odyssey walkthrough series#
The series focuses on the titular Zoombinis, small blue creatures each with different appearances and personalities, which the player must guide through strange puzzle-filled lands. On August 6, 2015, "Logical Journey" was updated and re-released (as "Zoombinis") for tablets and modern operating systems by TERC, FableVision, and Learning Games Network. The series consists of 3 games: "Logical Journey of the Zoombinis" (1996), "Zoombinis: Mountain Rescue" (2001), and "Zoombinis: Island Odyssey" (2002).
Zoombinis island odyssey walkthrough software#
Zoombinis is a series of educational puzzle computer games that were originally developed by TERC and published by Brøderbund Software until The Learning Company bought Brøderbund in 1998 and took over developing and publishing the series in 2001.